Baldur's Gate 3 Grymforge: Full Map & Loot Guide
Baldur's Gate 3 Grymforge: Full Map & Loot Guide

Baldur's Gate 3 Grymforge: Full Map & Loot Guide

This Baldur's Gate 3 guide details a full walkthrough of Grymforge, covering map exploration, item locations, and combat strategies for players.

Embark on your journey to Grymforge by boat, but be prepared for an interception by duergar. To navigate this encounter smoothly, leverage persuasion and intimidation to enter Grymforge without initiating conflict.

Duergar intercepting boat

Upon arrival, reveal your status as a Soul Coin holder. The duergar may demand gold, but you can simply refuse.

Players with the Charlatan background will earn an Inspiration point for entering Grymforge without conflict. Afterward, proceed up the stairs.

Important Note: Keep track of your returns to camp. After your third return, Nere will perish. Subsequent exploration will involve combat. If your resources are low, consider completing Nere's related quests before engaging in battle.

Grymforge stairs

Activate the waypoint [Grymforge] and continue ascending.

Grymforge waypoint

Reach the upper level and head to the front left to find the main hall of Grymforge.

Grymforge main hall

In the main hall, you can purchase unique equipment from Gerhild, the pirate.

Gerhild the pirate

Here's a look at the unique equipment Gerhild offers and their stats:

Next, speak with Sergeant-at-Arms Thrinn and the gnomes excavating in the hall. Two gnomes on the far right will reveal that Philomath has hidden with Runeexplosives. Remember, other explosive items and force damage spells can also destroy rubble.

Among the excavating gnomes, Balthazar, whom you rescued at the windmill in the Blighted Village, is the second from the left.

Gnomes excavating

Upon entering the hall, a hostile purple floating orb will target you. Find an unoccupied corner and destroy it.

Hostile floating orb

Exit the hall through the northern passage and speak with Duergar Elder Blurg on the terrace.

Duergar Elder Blurg

During your conversation, you'll learn Blurg is hostile towards Soul Coin holders. Choose to help the Duergar Elder. This alliance will significantly reduce combat difficulty later, causing internal conflict among the duergar after Nere's rescue.

Helping Duergar Elder

Proceed to the waypoint and head east along the stairs.

Eastbound stairs

In the central area of the docks, use "Speak with Animals" to persuade the four spiders to leave, reducing later combat pressure. After the spiders depart, eliminate the lone patrolling duergar.

Players with the Acolyte background will gain an Inspiration point for successfully persuading the spiders to leave. In a nearby chest, you can find some magic arrows.

Spiders at the docks

Continue eastward to the elevated platform.

Elevated platform

On the upper level, you'll find two duergar mistreating a gnome. Intervene, defeat the duergar, and rescue the gnome. In gratitude, the gnome will gift you a flask of Wyvern Poison.

The nearby elevator leads to a temple. Passing through it will bring you to the Shadow-Cursed Lands, which we'll cover later.

Rescuing the gnome

Return to the lower level and continue heading north.

Heading north

Ahead, you'll encounter two duergar disposing of bodies. With successful Perception and Sleight of Hand checks during dialogue, you can obtain the rare accessory [Phylactery of the Mind Flayer] from the corpses. After acquiring the ring, eliminate the two duergar.

Phylactery of the Mind Flayer

Here are the stats for the Phylactery of the Mind Flayer:

Phylactery stats

Behind the statue at the front, you'll find magic arrows. The large door next to it leads to the dining hall and warehouse, containing ample camp supplies but no critical items.

Magic arrows and dining hall entrance

Return to the waypoint and defeat the two duergar on the docks.

Duergar on docks

Go back to the fork in the upper path and head northwest, towards the northern part of the west side of the map.

Northwest path

Slightly northwest of the fork, you'll find a lone patrolling duergar. Defeat it.

Lone duergar

Continue south. Ahead, you'll meet the Duergar Mason. Speak with him and pass various checks to gather information about the statue. Providing this information will reward you with the item [Infernal Alloy].

After the conversation, the mason becomes a merchant, though his wares aren't particularly valuable. Once you have the Infernal Alloy, you can leave. The mason will remain non-hostile during subsequent combat.

Duergar Mason

Follow the path forward. On a skeleton ahead, you have a chance to find the rare equipment [Night Sovereign Chain Mail] and [Night Sovereign Mask].

Night Sovereign Chain Mail

On a platform to the left, another skeleton may hold the rare equipment [Night Sovereign Helmet]. The locations of Night Sovereign gear are randomized, so if you don't find it here, it will appear on other skeletons later.

Night Sovereign Helmet

In a chest in the corner of the high platform, you'll find a rare crossbow. Picking it up and passing a History check transforms it into the [Xar's Follower Crossbow].

Xar's Follower Crossbow

Here are the stats for Xar's Follower Crossbow:

Xar's Follower Crossbow stats

Next, head west and descend the ramp.

Descending ramp

At the end of the small path, a trapped and locked chest awaits. Opening it will yield the rare weapon [Sparkling Shield of the Weave].

Sparkling Shield of the Weave

Return to the location of the Night Sovereign skeleton and continue north.

Continuing north

Ahead, you'll see duergar whipping Kuo-Toa to clear rubble. Use a "Speak with Animals" potion or spell to communicate with the Kuo-Toa and persuade them to attack the duergar. You can then join forces with the Kuo-Toa to defeat all three duergar in the area.

After defeating the duergar, the Kuo-Toa will assist with clearing the rubble. If you're concerned about the Kuo-Toa being killed by the duergar during combat, use persuasion to have them clear the rubble first, allowing you to handle the duergar yourself.

It's advisable to complete combat in this location before confronting the duergar openly.

Kuo-Toa and duergar

Pass through the opening cleared by the Kuo-Toa and ascend the stairs.

Ascending stairs

Upon reaching the upper level, proceed straight along the platform. Beware of Gargoyle statue traps at both ends and numerous floor mechanisms that trigger fire traps. Switch to turn-based mode and move slowly to avoid triggering them.

Gargoyle traps and floor mechanisms

Additionally, disable the fire-spewing trap braziers on both sides of the platform as you pass.

Fire braziers

On a skeleton in the middle of the platform, you'll find an Iron Key.

Iron Key

In a gilded chest behind a gargoyle statue at the southernmost end of the platform, you can find the rare armor [Adamantine Shield of the Weave]. Nearby, a Sharran Idol can be given to Shadowheart.

Adamantine Shield of the Weave

Use the ladder in the middle of the platform to descend to the lower platform. After everyone is on the steel plate, use ranged attacks to hit the control lever indicated by the red box.

Moving platform control

Upon reaching the upper level on the east side of Grymforge, head south first.

East side upper level

At the front is the control console for the moving platform to the Adamantine Forge. On a nearby skeleton, you'll find the [Adamantine Mould]. You don't need to interact with the console; simply return the way you came.

Adamantine Mould

You can use Feather Fall to jump into the adjacent canyon, but it contains only some spell scrolls on a skeleton.

Canyon jump

Return to the entrance of the residential area and use the Iron Key to open the door and enter.

Residential area entrance

Inside the residential area, find the Harper Key and a letter on a skeleton to the right of the stairs. These items are for opening a chest in a Harper supply cache later.

Harper Key and letter

Ascend the stairs to the upper platform and retrieve the [Rusty Silver Key] from a skeleton hanging in the air. Opening the large door to the right triggers combat; it's recommended to wait until Nere's storyline is concluded.

Rusty Silver Key

The room contains a Legion Devil Infantry and three Hell Hounds.

Legion Devil Infantry and Hell Hounds

From the Legion Devil Infantry, you can obtain the rare weapon [Legion Devil Halberd].

Legion Devil Halberd

Inside a chest in the room, find the rare hand crossbow [Igniter] and magic arrows. Beneath the table at the front is a rusty key.

Igniter hand crossbow

On a skeleton at the base of the cliff on the far east side, you can find the Shield Mould.

Shield Mould

Return to the left of the stairs and use Feather Fall to jump to the lower level.

Jump to lower level

At the stairs on the left, you'll trigger combat with three Ochre Jellies: one directly in front and two down the adjacent stairs.

Ochre Jellies

After defeating the enemies, continue forward. At the end of the path, jump to the rock formation opposite.

Jump to rock formation

Proceed to the entrance of the Meditation Chamber and continue walking to arrive at its left side.

Meditation Chamber entrance

Enter the Meditation Chamber through a gap in the wall to find the hidden gnome, Philomath. After a conversation, you'll obtain the Runeexplosives. The chamber also contains spell scrolls and camp supplies. A map on a table marks the location of a Smokepowder Satchel.

Philomath and Runeexplosives

Return to the area where you fought the Ochre Jellies and descend the stairs. If you have Feather Fall, you can jump directly from the rock in front of the Meditation Chamber door to the platform below.

Next to the stairs is a large chest. Open it and enter the double iron doors beside it.

Large chest and iron doors

The contents of the chest are random and may include rare dyes.

Random chest contents

Behind the iron doors, a successful Perception check reveals a loose stone, yielding item supplies.

Loose stone secret

Continue along the passage to find a button that opens a secret door leading to the dining hall.

Secret door to dining hall

Passing through the dining hall brings you back to the area where duergar were disposing of bodies. Adjacent to the dining hall is a small room with camp supplies.

Dining hall and camp supplies

At the end of the small room next to the dining hall, a successful Perception check reveals a button that opens a secret chamber.

Secret chamber button

This secret chamber is the location marked on the map in the Meditation Chamber. Inside, you'll find a chest and two Smokepowder Satchels, which will be used to destroy rubble and rescue Nere.

With this, the entire outer area of Grymforge has been explored. Next, we'll use the Runeexplosives to break through the rubble and rescue Nere, leading to a confrontation with the duergar.

Smokepowder Satchels