Baldur's Gate 3 Last Light Inn: Full Map & Gear Guide
Baldur's Gate 3 Last Light Inn: Full Map & Gear Guide

Baldur's Gate 3 Last Light Inn: Full Map & Gear Guide

Comprehensive Baldur's Gate 3 guide to the Last Light Inn, detailing map exploration, unique gear locations, and key quests like 'Rescue the Tieflings' and 'Awaken Art Cullagh'.

Upon entering The Last Light Inn, you'll encounter a conflict with Jaheira, the leader of the Harpers. At this point, Mol, the tiefling refugee you previously aided, will intercede on your behalf. After explaining the situation to Jaheira, you'll be free to explore the inn.

Jaheira and Harpers at Last Light Inn

Activate the waypoint [The Last Light Inn] on the stone near the entrance, then proceed to the quartermaster on the left to restock. If you succeed in a persuasion check during the conversation, you can receive a free Camp Supplies pack.

Quartermaster at Last Light Inn

Here is a list of unique equipment sold by the quartermaster and their stats.

Quartermaster's unique equipment

Next, we'll explore the area around the inn before heading inside. Follow the small path north of the waypoint.

Path north of Last Light Inn

After crossing the stone bridge to the north, you'll meet the tiefling woman, Bex. In the first act, you might have encountered her and her husband near the mercenaries in the Emerald Grove, where they dreamed of a beautiful life in Baldur's Gate. However, her husband has now been captured and taken to Moonrise Towers. After speaking with her, she will ask you to rescue her husband, initiating the side quest "Rescue the Tieflings."

Bex the tiefling

Head to the northwest corner of the inn and leave the protective barrier to continue further north, outside the shielded area.

Northwest corner of Last Light Inn

Beneath the cliff face ahead, you can discover a pile of rubble with an Insight check. After digging through the rubble, you can obtain the rare shield, "Shield of the Scorching Revenge," from the skeleton below.

Rubble with Insight check

Return south across the stone bridge to the inn. Be cautious of the traps on the bridge.

Stone bridge with traps

The building ahead is a cow shed. If you didn't kill the Strange Ox in the first act, you can encounter it again here. Killing the Strange Ox now will not only grant you the "Ring of the Shapeshifter" but also another excellent piece of gear, the "Hat of Fire's Acuity."

However, since you can encounter the Strange Ox again in Act Three, it's still not recommended to kill it at this point. Additionally, if you didn't kill the Strange Ox in the first act, you can also meet the blacksmith Damon here again.

The editor regrets killing the ox in the first act.

Cow shed at Last Light Inn

In the corner on the second floor of the cow shed, there's a locked chest. Opening it will yield the rare armor, "Chain Mail of the Rippling Force."

Locked chest in cow shed

Return to the small path and cross the stone bridge eastward in the middle.

Eastward stone bridge

Once you reach the other side of the river, open the door and enter the room.

Room across the river

Inside the room, you can find the rare armor, "Shadow-Cursed Armor," in a chest by the bed.

Chest with Shadow-Cursed Armor

Then, descend through the roots in the room.

Descending through roots

Upon reaching the basement, head north first. You'll encounter a group of Ghouls; defeat them all.

Ghouls in the basement

Reading the notes on the table will reveal that the Selûnite outpost is located beneath the Mason's Guild in the town of Wrellin.

Notes on a table

On one of the Ghouls, you can find the excellent gear, "Cloak of Protection."

Ghoul with Cloak of Protection

Break the wall in the corner to access the inn's cellar.

Breakable wall to cellar

There's nothing particularly important in the cellar. After a quick search, proceed to the southernmost cell. Breaking the wall behind the boxes will allow you to exit the cellar.

Inn cellar exit

Upon reaching the underground river area, you can find the excellent accessory, "Ring of Blinding," in a chest. The door nearby leads back to where you first entered the underground, effectively bringing you full circle.

Chest with Ring of Blinding

Teleport back to the inn entrance and head south of the inn.

South of Last Light Inn

In the lower corner, there's a chest. Speaking with the grieving Harper member nearby can inspire characters with the Acolyte background.

There isn't much else to find around the inn's exterior. Proceed directly through the main entrance into the inn.

Main entrance to Last Light Inn

Inside the inn, you'll find many familiar faces, starting with Mattis in the corner.

Mattis inside Last Light Inn

During the conversation, you can use persuasion to obtain a "Tower Key" for free.

Persuasion check with Mattis

Subsequently, you can purchase some equipment from Mattis. Here's a list of unique equipment sold by Mattis and their stats.

Mattis's unique equipment

Speak with Serres in the room to learn that Sorn has been captured by the cult, initiating the side quest "Find Sorn."

Serres in a room

Talk to Alfira nearby. The objective for rescuing the tieflings now includes her friends. You'll also learn that the escaped tieflings were saved by Rolan.

During the conversation, choosing more positive, comforting, and encouraging dialogue options can inspire characters with the Folk Hero background.

Alfira in Last Light Inn

In the lobby corner, you'll find the drunken Rolan. He blames himself for his companions being captured and criticizes you for persuading them to stay and help the tieflings earlier.

The "Rescue the Tieflings" quest will then gain Rolan's companions as objectives. In the corner by the bar, there's also an Innkeeper's Chest.

Drunken Rolan in Last Light Inn

In the room behind Rolan, you can discover a loose floorboard with an Insight check. Investigating the floorboard will reward you with the excellent accessory, "Snowflake."

Loose floorboard with Insight check

In the south corridor of the inn, you'll find Raphael and Mol playing chess. Help Mol cheat to win against Raphael and then have a conversation. Successfully helping Mol will inspire characters with the Sage and Charlatan backgrounds.

Normally, the gnome Baelen should also appear here. Speaking with Baelen can initiate the side quest to rescue the gnome from Moonrise Towers, and you'll learn that he crafts an item called "Vengeance Smoke Powder." However, due to a bug or some other reason, Baelen was missing for the editor, but it's not a major issue; you can rescue the gnome directly later.

Raphael and Mol playing chess

In the north room of the inn, you'll find the Duke's advisor. After concluding your conversation with the advisor, speak with the person lying unconscious but singing on the nearby bed to initiate the side quest "Awaken Art Cullagh."

Duke's advisor in Last Light Inn

Investigating the unconscious man and speaking with the woman caring for him will provide clues that the unconscious man previously visited the healing center in Wrellin.

Unconscious man and caregiver

Return to your camp and inform Halsin about the unconscious Flaming Fist and Senir. He will then leave camp and head to the inn.

Halsin at camp

Back at the inn, speak with Halsin. You'll learn that you need to find an item to awaken the unconscious man to get information about Senir from him.

Halsin at Last Light Inn

At this point, return to the central entrance of Wrellin, the same location where you previously found the surrender letter, and continue heading south.

Wrellin central entrance

Beneath a tree ahead, you can find the excellent gear, "Mask of the Shrouded Judge."

Mask of the Shrouded Judge

Ahead is the south entrance to Wrellin. Here, you'll encounter Rolan being attacked by Shadows. Join the battle and defeat the Shadows.

Rolan attacked by Shadows

Afterward, speak with Rolan. He'll explain that he was searching for his companions. Following a conversation, you'll successfully persuade Rolan to return to the inn, leaving the search to you.

Rolan after battle

In the chest next to the broken bridge, you can find the excellent shield, "Shield of the Blackened Veil."

Chest with Shield of the Blackened Veil

Upon returning to the inn, speak with Jaheira. You'll decide to help the Harper Alliance defeat General Ketheric Thorm and permanently end the curse of the Shadow-Cursed Lands.

Jaheira discussing plans

A tough battle awaits, so it's recommended to return to camp to rest and recover.

When you return to camp from within the inn's vicinity, Mizora will reappear and demand that Will go to Moonrise Towers to retrieve an item stolen by the Absolute's cult. After resting, an additional scene with the Guardian will unfold.

Mizora at camp

Next, proceed to the north room on the inn's second floor and speak with Isobel, who is maintaining the protective barrier.

Isobel maintaining barrier

While speaking with Isobel, Marcus, a Flaming Fist member controlled by the Absolute, will launch a surprise attack on the inn with a group of terrifying demons, attempting to abduct Isobel. It's crucial to prevent Isobel from being taken, as otherwise, everyone in the inn will perish.

Before the fight begins, Mol will be abducted by a demon, adding another person to your rescue list.

Marcus attacking Last Light Inn

Defeating Marcus will reward you with the rare accessory, "Ring of Shifting" and a Mind Flayer specimen.

Marcus defeated

After eliminating all enemies, speak with Jaheira. Defeating Ketheric is now an urgent priority.

Jaheira after battle

Speak with the tiefling children to initiate the side quest "Find Mol." Your next objective is to explore Wrellin.

Tiefling children