Baldur's Gate 3 Lower City Walkthrough: East Wall Exploration
Baldur's Gate 3 Lower City Walkthrough: East Wall Exploration

Baldur's Gate 3 Lower City Walkthrough: East Wall Exploration

Detailed Baldur's Gate 3 walkthrough for the Lower City's East Side Main Wall. Covers quests, unique items, and exploration tips for players.

Upon arriving in the Lower City, activate the "Stone Lord's Gate" fast travel point and then head south towards the plaza.

A screenshot of the Stone Lord's Gate fast travel point in Baldur's Gate 3

Reading the "Anti-Hag Mutual Aid Group Poster" and "Must-Read for the Strong and Sturdy" on the notice board will initiate two side quests: one to help hag survivors and another related to the Nightsong.

Next, speak with the woman in white standing nearby.

A screenshot of the journalist in Baldur's Gate 3

Through dialogue, you'll learn she's a journalist, and you are the subject of her next report. After the conversation, the side quest "Stop the Press" will begin.

A screenshot of the

Enter the Barracks through the stairs next to the fast travel point.

A screenshot of the entrance to the Barracks in Baldur's Gate 3

Enter the room on the east side of the Barracks training grounds.

A screenshot of the room in the Barracks training grounds in Baldur's Gate 3

In the room, talk to Lora. During the conversation, an investigation will reveal that magic is being used to tamper with the Flaming Fist's memories.

Through further dialogue, you'll discover that Lora's daughter has gone missing from the "Salty Siren" tavern. Agreeing to help Lora will trigger the side quest "Rescue Wulna."

Other rooms and the prison contain nothing of particular interest except for an entrance to the sewers, so you can skip them.

A screenshot of the sewer entrance in the Barracks in Baldur's Gate 3

Leave the Barracks and head west. At the intersection, enter the "Storm Coast Chapel" to the northwest.

A screenshot of the Storm Coast Chapel in Baldur's Gate 3

Inside the chapel, you'll find several statues. At the statues, choose to offer a sacrifice and donate a few thousand gold coins.

After completing the offering, you'll receive the "Blessed by the Honored" buff, granting a +2 bonus to all saving throws. You can return here after each long rest to claim this buff again, and it won't cost any more gold.

Characters with the Acolyte background will be inspired after the offering, and you can always steal the gold back later.

A screenshot of the offering statues in the Storm Coast Chapel in Baldur's Gate 3

You can purchase some items from "Vicar Humbletoes" inside the temple.

A screenshot of Vicar Humbletoes in the Storm Coast Chapel in Baldur's Gate 3

Here's a list of the unique equipment Vicar Humbletoes sells and their stats.

A screenshot of Vicar Humbletoes' inventory in Baldur's Gate 3

Next, enter the basement through the trapdoor in the corner of the room.

A screenshot of the trapdoor to the chapel basement in Baldur's Gate 3

Avoid the traps in the basement and reach the deepest part of the room. In the offering box, you'll find the rare accessory, the "Amulet of Devotion."

Upon taking this amulet, you'll be cursed. We'll deal with it back at camp.

A screenshot of the Amulet of Devotion in Baldur's Gate 3

In the offering box dedicated to Helm, you can find the rare shield, the "Shield of the Shield."

A screenshot of the Shield of the Shield in Baldur's Gate 3

The offering box for Tyr contains the rare weapon, "Hammer of Justice."

A screenshot of the Hammer of Justice in Baldur's Gate 3

In the offering box on the north side of the room, you can retrieve everything you previously offered to the statues.

A screenshot of retrieving offerings in the Storm Coast Chapel basement in Baldur's Gate 3

Leave the chapel and return to your camp. Use spells like "Remove Curse" to dispel the curse from the amulet you acquired.

A screenshot of removing a curse in Baldur's Gate 3

After dispelling the curse, an apostle will immediately appear, initiating combat. If you don't dispel the curse proactively, the apostle will appear during your next long rest, and two will appear at once.

A screenshot of combat with an apostle in Baldur's Gate 3

After defeating the apostle, take a long rest. If you previously helped Yurg, he will now visit your camp. Through conversation, you'll learn about a devil worshiper named "Halsin" in the Lower City, who can help you gain access to Raphael's home.

A screenshot of Yurg visiting the camp in Baldur's Gate 3

The next day, you'll find a small pouch at the location where you fought the apostle. From the pouch, you can obtain the "Apostle's Mace." Although it's a white-tier weapon, its damage output is very high.

A screenshot of the Apostle's Mace in Baldur's Gate 3

Head north along the small path east of the chapel. Here, you'll encounter "Rambling Rags," a beggar who makes money by getting hit. The manhole cover next to Rambling Rags leads to the Lower City sewers, but for now, continue north to the back of the chapel.

A screenshot of Rambling Rags in Baldur's Gate 3

Enter the small room in the alley.

A screenshot of a small room in an alley in Baldur's Gate 3

On a corpse in the room, you can find the "Jester's Pelvis."

A screenshot of the Jester's Pelvis in Baldur's Gate 3

Head west of the chapel and then southwest. Enter the "Mouth of Baldur" newspaper office through the main entrance.

Across from the newspaper office is the "Nortel Inn." Inside, you'll only find documents that flesh out the story; nothing particularly important.

A screenshot of the Mouth of Baldur newspaper office in Baldur's Gate 3

In the lobby, speak with the manager, "Etavard Needle." You'll discover he intended to frame you as an accomplice to the Absolute. Now, you must stop him.

In the room behind the chairs, you'll find two keys and some other useful supplies.

A screenshot of keys found in the newspaper office in Baldur's Gate 3

After being asked to leave the newspaper office, head south along the small path.

A screenshot of a path south of the newspaper office in Baldur's Gate 3

Follow the path to the end, and in the corner behind the Nortel Inn, you can find a small pouch with an Insight check.

A screenshot of a pouch with an Insight check in Baldur's Gate 3

Then, continue south along the path. In a small roadside room, after a successful Perception check, you'll find the "Key to Yor's Chest."

A screenshot of the Key to Yor's Chest in Baldur's Gate 3

Proceed along the road, descend the stairs ahead, and then break through the wooden planks of the nearby shack to enter.

A screenshot of a shack with broken planks in Baldur's Gate 3

In the mailbox by the door, you'll find a Soul Coin.

A screenshot of a Soul Coin in Baldur's Gate 3

Inside the shack, you'll meet one of the murder victims. Then, enter the basement through the trapdoor beneath the travel trunk.

A screenshot of the shack basement trapdoor in Baldur's Gate 3

On a corpse in the basement, you can find the "Jester's Severed Arm."

A screenshot of the Jester's Severed Arm in Baldur's Gate 3

Behind the door in the inner room is a safe. Opening it will yield a rare shortsword. After looting, leave the room and retrace your steps.

A screenshot of a safe in the shack basement in Baldur's Gate 3

Return to the shack where you found the "Key to Yor's Chest." Jump onto the roof and use Misty Step or a Potion of Glorious Leap to reach the wooden platform outside the newspaper office. Then, proceed east across the platform to the newspaper office's rooftop.

A screenshot of the newspaper office rooftop in Baldur's Gate 3

On the rooftop, break through the barricade and jump into the elevator. Then, use the elevator to descend to the newspaper office's basement.

A screenshot of the elevator in the newspaper office basement in Baldur's Gate 3

Head west to delve deeper into the basement. Two Steel Watchers patrol the basement. Killing them directly won't have any consequences, or you can use invisibility spells and potions to avoid them.

Going left will directly lead you back to the newspaper lobby, where you'll be escorted out.

A screenshot of Steel Watchers in the newspaper office basement in Baldur's Gate 3

In the room north of the central area of the basement, break through the barricade to access the northern room of the west corridor.

A screenshot of a barricade in the newspaper office basement in Baldur's Gate 3

After avoiding the fire and defeating the second Steel Watcher, enter the west room in the middle section of the corridor.

A screenshot of a room in the newspaper office basement in Baldur's Gate 3

In the room, take the defamatory news article, "Public Menace."

A screenshot of the

Go to the southernmost room in the corridor and take the other two defamatory articles: "Savior or Scourge?" and "A Wolf in Sheep's Clothing."

A screenshot of defamatory articles in the newspaper office basement in Baldur's Gate 3

Next to the printer, in a wicker basket, you'll find the complimentary news article, "Adventurers, Baldur's Gate's Hope."

A screenshot of the

Then, speak with the printing press in the room. Because you previously rescued a pixie trapped in a Moonlantern, the printing press is happy to help you.

Insert the "Adventurers, Baldur's Gate's Hope" article you just found to change the content of the next day's newspaper. This completes the side quest, and you'll gain a good reputation among the citizens of Baldur's Gate. Characters with the Urchin background will also be inspired.

A screenshot of the printing press in Baldur's Gate 3

Afterward, return to camp and take a long rest to trigger the Orin kidnapping event. In this guide's case, Halsin was kidnapped by Orin, and the kidnapped character will be temporarily unusable.

Orin will hold your companion hostage and demand that you kill Gortash and bring her his Netherstone. After the dialogue and explanation, characters with the Acolyte background will be inspired.

A screenshot of Orin kidnapping a companion in Baldur's Gate 3

The next day, buying a newspaper will reveal articles praising you.

A screenshot of a newspaper praising the player in Baldur's Gate 3

From the newspaper office, head northwest to enter the "Elfsong Tavern."

A screenshot of the Elfsong Tavern in Baldur's Gate 3

Upon entering Elfsong, speak with the two individuals at the first table by the entrance. You can persuade the male dwarf to change his ways.

In the room to the right, there's an actor telling bad jokes; you can challenge him. In the main hall, you'll also find the Tiefling refugees you bet on reaching Baldur's Gate alive back in the Grove. You can purchase some camp supplies from her.

Then, head north into the tavern's kitchen.

A screenshot of the Elfsong Tavern kitchen in Baldur's Gate 3

In the kitchen, talk to Head Chef Rovell. After warning him that he's on an assassination list, he'll ask you to go to the cellar and eliminate the rats.

A screenshot of Head Chef Rovell in the Elfsong Tavern kitchen in Baldur's Gate 3

In the basement, you'll find a large number of rats. You can use oil barrels to eliminate some of them first, then deal with the remaining ones.

A screenshot of rats in the Elfsong Tavern basement in Baldur's Gate 3

After killing all the rats, you'll receive the rare accessory, the "Ring of Remembrance."

A screenshot of the Ring of Remembrance in Baldur's Gate 3

Then, enter the room in the northwest corner of the basement.

A screenshot of a room in the Elfsong Tavern basement in Baldur's Gate 3

On the wall in the room, after a successful Perception check, you'll find a button. Pressing the button will open the wine barrel in the adjacent room. Pass through the wine barrel to enter the "Lord's" room.

A screenshot of a hidden button in the Elfsong Tavern basement in Baldur's Gate 3

Upon entering the Lord's room, you'll find a group of Githyanki. After some conversation, combat will ensue.

Prioritize eliminating the enemies on the high platforms to the left and right who are opening portals.

A screenshot of Githyanki combat in the Lord's room in Baldur's Gate 3

From the Inquisitor, you can obtain the rare armor, the "Psionic Movement Boots."

A screenshot of the Psionic Movement Boots in Baldur's Gate 3

After defeating all enemies, go behind the statue. With a successful Perception check, you'll find a button that opens a secret room.

A screenshot of a secret room button behind a statue in Baldur's Gate 3

On the weapon rack in the room, you can find the rare weapon, "Lord's Blade."

A screenshot of the Lord's Blade in Baldur's Gate 3

After opening the wardrobe, you'll also find the rare armor, "Forebrain Fortress Armor," and "Forebrain Fortress Gauntlets."

A screenshot of the Forebrain Fortress Armor and Gauntlets in Baldur's Gate 3

Here are the stats for the Forebrain Fortress Gauntlets.

A screenshot of the stats for the Forebrain Fortress Gauntlets in Baldur's Gate 3

Through the trapdoor in the adjacent small room, you can access the sewer area, but we won't go there yet. After looting the room, return to the tavern lobby.

Inform the Head Chef that the rats have been eliminated to complete the quest.

A screenshot of completing the rat extermination quest in Baldur's Gate 3

Then, take the stairs next to the kitchen up to the second floor.

A screenshot of the stairs to the second floor of Elfsong Tavern in Baldur's Gate 3

Enter the room where Duke Stelmane was murdered and speak with Investigator Davila. She will then entrust you with the investigation of the mastermind.

A screenshot of Investigator Davila in the murder room in Baldur's Gate 3

Climb the ladder next to the room to reach the rooftop, where you can meet Alfira again.

A screenshot of Alfira on the rooftop in Baldur's Gate 3

Return to the lobby and speak with the owner, Alan. You can use the recent murder as an excuse to get a free room on the second floor of the tavern.

After obtaining the room, characters with the Outlander and Soldier backgrounds will be inspired.

A screenshot of Alan, the owner of Elfsong Tavern in Baldur's Gate 3

From now on, whenever you return to camp, you will arrive at this room.

A screenshot of the player's room in Elfsong Tavern in Baldur's Gate 3

Head west of Elfsong Tavern to the "Wine Tasting Festival." Here, you'll see one of the murder targets, "Kola Highbury," and a dwarf in red clothing.

When speaking with Kola, a Medicine check will reveal that the wine is poisoned. Disrupt the dwarf's assassination plan and initiate combat.

A screenshot of the Wine Tasting Festival in Baldur's Gate 3

Once combat begins, the dwarf Dolor will teleport away, leaving four doppelgangers. If you attack without dialogue or choose to fight during the conversation, you might be able to keep Dolor there, but to avoid affecting future events, the guide let him escape.

A screenshot of doppelgangers at the Wine Tasting Festival in Baldur's Gate 3

After defeating all enemies, you'll obtain the "Gravestone Shop Key." Enter the room and speak with Kola to receive a reward of several hundred gold coins.

A screenshot of Kola Highbury after combat in Baldur's Gate 3

There's nothing of note on the first and second floors of the house. You can enter the basement through the trapdoor in the corner.

A screenshot of the basement trapdoor in Kola Highbury's house in Baldur's Gate 3

Behind the painting in the basement is a safe. Opening it will yield some useful supplies.

A screenshot of a safe behind a painting in Baldur's Gate 3

Then, take the path north between Elfsong Tavern and the Chapel to find the Gravestone Shop.

A screenshot of the Gravestone Shop in Baldur's Gate 3

Behind the painting on the shop's wall, you'll find a button. Pressing it will move the adjacent cabinet, revealing a hidden door. You can't open the door yet; remember this location, as you'll return later.

A screenshot of a hidden door in the Gravestone Shop in Baldur's Gate 3

Leave the shop and head west. Continue west along the road until you reach the cemetery area.

A screenshot of the road leading to the cemetery in Baldur's Gate 3

In the cemetery, there's an NPC making coffins. Ignore him for now and continue west.

A screenshot of a coffin maker in the cemetery in Baldur's Gate 3

You can explore some of the mausoleums in the cemetery, but there's nothing particularly special inside.

A screenshot of a mausoleum in the cemetery in Baldur's Gate 3

The pressure plate floor in Hunne's tomb is a weight-sensitive mechanism. Have your companions step on it one by one. Once a certain weight is reached, a secret room will open.

A screenshot of a pressure plate puzzle in Hunne's tomb in Baldur's Gate 3

In Hunne's sarcophagus, you'll find a rare shield.

A screenshot of a rare shield in Hunne's sarcophagus in Baldur's Gate 3

In Durinbard's tomb, you'll encounter four ghosts: one person and three dogs.

A screenshot of ghosts in Durinbard's tomb in Baldur's Gate 3

The dirt mound at the location shown in the image can be dug up to reveal a person.

A screenshot of a diggable dirt mound in the cemetery in Baldur's Gate 3

Enter the morgue.

A screenshot of the morgue entrance in Baldur's Gate 3

In the morgue, speaking with Valmoba will reveal that M. Corwin's grave is located under the large tree.

A screenshot of Valmoba in the morgue in Baldur's Gate 3

Enter the morgue's basement through the trapdoor next to the stairs.

A screenshot of the morgue basement trapdoor in Baldur's Gate 3

In the morgue's basement, you'll find Duke Stelmane's autopsy report and the item "Secretary Carrion's Lung." This is a required item for a later side quest, so grab it.

A screenshot of Secretary Carrion's Lung in the morgue basement in Baldur's Gate 3

Return to the cemetery. Corwin's grave is located at the position shown in the image. Digging up the coffin will summon a kobold. For now, don't touch the coffin.

A screenshot of Corwin's grave in the cemetery in Baldur's Gate 3

During the dialogue with the kobold, state that this belongs to "Nine-Fingers" and threaten it to leave something good behind. You can then obtain the fine weapon, "Corwin's Incinerator."

If you touch the coffin directly, combat will begin immediately. You can also obtain this weapon by defeating the kobold. After successfully driving away the kobold through dialogue, characters with the Urchin background will be inspired.

A screenshot of Corwin's Incinerator in Baldur's Gate 3

In the northwest corner of the cemetery, you'll find "Nina Dotmayer" attempting to resurrect her brother. It's best to persuade her to give up; otherwise, combat will immediately begin when her brother is resurrected.

After the dialogue, characters with the Acolyte background will be inspired. In the mausoleum next to Nina, you'll find some scrolls and potion supplies.

A screenshot of Nina Dotmayer in the cemetery in Baldur's Gate 3

Exit the cemetery through the west entrance and open the door to enter the first floor of the blacksmith shop.

A screenshot of the blacksmith shop entrance in Baldur's Gate 3

Inside the chests in the room, you can find the rare equipment "Excessive Masterwork Greaves" and "Excessive Masterwork Gauntlets."

A screenshot of Excessive Masterwork Greaves and Gauntlets in Baldur's Gate 3

Here are the stats for the Excessive Masterwork Gauntlets.

A screenshot of the stats for the Excessive Masterwork Gauntlets in Baldur's Gate 3

Break through the wall to access another room. After looting it, leave.

A screenshot of a breakable wall in the blacksmith shop in Baldur's Gate 3

On the second-floor terrace of the blacksmith shop, you can find Dammon. The building between the blacksmith shop and Elfsong Tavern is a private residence with nothing inside.

A screenshot of Dammon on the blacksmith shop terrace in Baldur's Gate 3

Here's a list of the unique equipment Dammon sells and their stats.

A screenshot of Dammon's inventory in Baldur's Gate 3

Leave the blacksmith shop and continue west. The adjacent building is "Devil's Due," but don't enter it yet; keep heading west.

A screenshot of the Devil's Due building in Baldur's Gate 3

Reach the city wall and continue south along the road. Activate the "Lower City Main Wall" fast travel point ahead, then return to Devil's Due.

A screenshot of the Lower City Main Wall fast travel point in Baldur's Gate 3

While resting near Devil's Due, the guide was ambushed by other vampire spawn. However, it's currently unclear if this event is triggered by the location of the rest or the number of rests taken.

A screenshot of vampire spawn ambushing the player in Baldur's Gate 3