Baldur's Gate 3 Lower City Walkthrough: House of Healing & Trials
Baldur's Gate 3 Lower City Walkthrough: House of Healing & Trials

Baldur's Gate 3 Lower City Walkthrough: House of Healing & Trials

This Baldur's Gate 3 walkthrough guides players through the Lower City, focusing on the Mausoleum, House of Healing, and Trial of Shar. It details puzzle solutions, trap navigation, and locations of rare gear.

Teleport to the previously activated Lower City waypoint and enter the Mausoleum through the main entrance.

Entrance to the Mausoleum

Upon entering the mausoleum, head to the east side of the main hall first.

East side of the Mausoleum main hall

You can find the rare equipment, the Cloak of Protection, in a chest in the corner.

Chest containing Cloak of Protection

In the northern corner of the east section, you can dig up a chest. Reading the inscribed tablets and documents within the mausoleum will also flesh out some of the story.

Digging up a chest in the Mausoleum

Entering the northern tomb chamber and reading the inscribed tablet reveals it to be Isobel's sarcophagus, learning that she was Ketheric's daughter. The tomb chamber is filled with numerous traps, so proceed with caution.

Isobel's sarcophagus in the tomb chamber

There are three murals in the tomb chamber, each corresponding to a button. Pressing them in the order of Moonrise Towers, Grief, and The General will activate the mechanism and open a hidden area.

Murals and buttons in the tomb chamber

There's a dirt mound in the corner to the right of the moving platform.

Once everyone is on the disc, interact with the portal gem on the platform to officially enter the House of Healing.

Platform leading to the House of Healing

Upon entering the temple, there isn't much on either the left or right sides. Proceed straight down the corridor.

Corridor inside the House of Healing

You'll encounter your first puzzle ahead. The intended method is to turn off the lights in the hall by using the levers in the surrounding small rooms. You must also remove all glowing equipment before you can reach the central statue and deactivate the mechanism to pass.

However, you can bypass this section entirely using Misty Step. If you don't have Misty Step, you can use armor that prevents the wearer from being pushed, or class abilities like Charge, to ignore the mechanism and reach your destination directly.

There's nothing else to the east, so head west first.

Western area of the House of Healing

Proceed through the mushroom at the eastern end of the corridor, next to the sarcophagus.

Mushroom passage next to a sarcophagus

After reaching the lower level by traversing the rugged rocks, continue heading east.

Traversing rugged rocks to a lower level

In the southwest corner of the mushroom-covered area, you'll find a gilded chest. A lurking Mimic is ambushing here; defeat it directly.

Ignore the double oak doors opposite; return the way you came to the Trial of Shar.

Gilded chest with a Mimic ambush

After returning to the location of the previous mechanism, continue deeper into the temple to the north.

Deeper into the temple towards the Trial of Shar

You'll encounter Balthazar's skeletal soldiers ahead. During the conversation, Shar's defense mechanism will trigger. Defeat the animated armors alongside the skeletal soldiers.

The Shadow-Cursed ground will continuously summon enemies, so it's recommended to destroy it first.

Skeletal soldiers and animated armors

After defeating the enemies, you can obtain the rare weapon Rapier of the Shrouded in the southwest corner of the hall.

Rapier of the Shrouded location

After this, we can head a little bit west.

Heading west in the temple

Activate the House of Healing waypoint ahead.

House of Healing Waypoint

Then, return to the hall and proceed east. We'll go find Raphael's nemesis first.

Returning to the hall and heading east

Jump to the opposite platform and head left. Here, you'll encounter a Shadow-Beast. Its primary purpose is to lead you to the devil; you can ignore it.

Shadow-Beast encounter

Proceed north from the area where equipment is scattered everywhere.

Area with scattered equipment

In the southern corner of the hall ahead, you can find the rare equipment, the Dark Judge's Gloves.

Dark Judge's Gloves location

There are devils all over overhead, but don't worry about them. Continue east to trigger a cutscene.

Devils overhead in the temple

Speaking with the devil Yug, you'll learn that he's trapped here by Raphael's contract and can only leave after all the Dark Judges are killed. You can then persuade Yug to help investigate the temple to see if he missed anything.

Later, you can persuade Yug to commit suicide to obtain the rare weapon Hellfire Hand Crossbow. When you fight Raphael in the third act, Yug will be summoned again, and you can persuade him to help you fight Raphael once more.

Conversation with Yug the devil

Afterward, you can trade with the hoard-loving devil, but the hoard-lover doesn't have any good equipment to sell.

Hoard-loving devil merchant

Return to the area where equipment was scattered and head north. Descend via the ramp ahead.

Descending a ramp in the temple

Upon reaching the lower level of the temple, head south first.

Lower level of the temple, heading south

You'll find a chest ahead.

Chest on the lower level

Then, descend the stairs to the north. On the lower level, there's a gilded chest, and you can also find a letter recording orders from the corpse of a Zealot of the Absolute.

Gilded chest and Zealot's letter

Return to the ramp and descend via the rugged rocks.

Descending rugged rocks again

Continue traversing the rugged rocks to reach the foot of the Shar statue.

Foot of the Shar statue

Through the document "One Becomes Many" at the foot of the Shar statue, you'll learn that the final Dark Judge has gone into hiding with Raphael's help.

Interact with the broken statue nearby, and a rat will appear.

Broken statue and a rat

This rat is actually the Dark Judge transformed, and the Dark Judge has also split into many other rats.

You can talk to it first, or you can attack and kill the rats directly.

Multiple rats in the temple

After the rats are killed, many more will reappear. Keep killing all the rats until no new ones spawn.

Defeating rats in the temple

Once all the rats are defeated, the Dark Judge, Lathander, will appear. Kill him to complete Yug's contract.

Dark Judge Lathander appears

From the Dark Judge, you can obtain the rare weapon Dark Judge's Scimitar and the rare shield Judge's Greatshield.

Dark Judge's Scimitar and Judge's Greatshield

The stats for the Judge's Greatshield are as follows.

Judge's Greatshield stats

Return the way you came to the upper level. You can then reach the opposite area by using the protruding platform next to the ramp.

Protruding platform to the opposite area

In the corner of the area ahead is a hidden cache.

Hidden cache in the temple

Then, pass through the stone gate into the Oratory.

Stone gate leading to the Oratory

In the Oratory, you can find a silver key, and there's also a gilded chest next to it. After looting everything, return to Yug.

Silver key and gilded chest in the Oratory

Return to Yug's room and speak with him. If you didn't persuade Yug to commit suicide, Raphael will appear during the conversation. Raphael quickly manipulates Yug again. After signing a new contract, Raphael will take Yug and leave.

Raphael appears and takes Yug

After Yug leaves, you can take anything here freely. First, grab the first Shadow-Cursed Gem by Yug's bed.

Shadow-Cursed Gem location

Head to the north side of the hall. In a chest, you can find the rare equipment, the Resonating Boots.

Resonating Boots location

On the southernmost part of the second floor, you can also find a gilded chest.

Gilded chest on the second floor

The eastern area of the entire temple has now been explored. Return to the waypoint and head west, preparing to find Balthazar.

Returning to the waypoint to find Balthazar