Baldur's Gate 3: Moonrise Towers Walkthrough & Loot Guide
Baldur's Gate 3: Moonrise Towers Walkthrough & Loot Guide

Baldur's Gate 3: Moonrise Towers Walkthrough & Loot Guide

Detailed Baldur's Gate 3 walkthrough for Moonrise Towers, focusing on exploration, merchant interactions, unique loot, and quest progression.

Teleport back to Moonrise Towers and enter through the main gate.

Guard at Moonrise Towers entrance

You'll be stopped by guards at the entrance to Moonrise Towers. Using your status as a True Soul will help you avoid conflict.

The small paths on either side don't have much of interest, so it's best to go straight through the main entrance.

Main hall of Moonrise Towers

Once inside Moonrise Towers, you can find the merchant Lann Tarv on the east side of the main hall. You can purchase some items from him.

During the conversation, choosing the dialogue option "Your tone is quite condescending" and boasting about your achievements, followed by a successful check, will result in slightly cheaper prices. Characters with Soldier or Folk Hero backgrounds will also receive an inspiration.

Lann Tarv's inventory

Here's a list of unique equipment and their stats that Lann Tarv sells.

In addition to weapons, armor, and general supplies, Lann Tarv also has 3 Soul Coins. You can get them for free if you use Karlach.

Roah Moonglow's inventory

Continue east to find Roah Moonglow, whom you previously encountered at the Goblin Camp.

After finishing your business with Roah Moonglow, proceed east into the next room.

Next room after Roah Moonglow

Here's a list of unique equipment and their stats that Roah Moonglow sells.

Ogre and small door

Proceed through the small door next to the female ogre.

Terrace with breakable wall

Upon reaching the terrace, head south. Breaking the wall at the location shown in the image below will yield some useful supplies.

Cat guarding Mind Flayer tadpole

Continuing forward, you'll encounter a small cat guarding a dead Mind Flayer tadpole. Speaking with the cat will inspire characters with Outlander or Urchin backgrounds.

Entrance to interior of Moonrise Towers

Enter the interior of Moonrise Towers through the small door next to the carriage ahead.

Araj Oblodra's room

Inside the room, you'll find Araj Oblodra. You can purchase some equipment and items from her.

During the conversation, Araj will offer to exchange potions for True Soul blood. The potions aren't particularly great, so it's up to you whether to make the trade. Each exchange will cost the character 3 hit points.

Araj Oblodra's inventory

Here's a list of unique equipment and their stats that Araj sells.

Astarion and Araj interaction

If Astarion is in your party, Araj will express a desire to be bitten by a vampire.

Astarion bites Araj

Although Astarion is very reluctant, you can still have him bite Araj. After the bite, you'll receive a potion that permanently increases Strength by 2.

It's important to note that if you force Astarion to bite Araj and you have already established a romantic relationship, it will immediately end the romance. Choose wisely based on your situation.

Next room after Araj

Next, proceed through the door next to Araj into the following room.

Slime and kitchen entrance

After investigating the slime, head right into the kitchen.

Linsella controlling gnolls

In the kitchen, speak with Linsella, who is controlling the gnolls.

Breaking Linsella's mind control

During the conversation, repeatedly command the gnolls to perform various actions. Then, succeed on a Perception check to break Linsella's mind control.

The freed gnolls will kill Linsella directly. After that, you can succeed on a check to have the gnolls recognize you as friends. You can obtain a Mind Flayer Parasite specimen from Linsella.

After freeing the gnolls, characters with the Folk Hero background will receive an inspiration.

Return to main hall

Then, return to the main hall through the door opposite the slime.

Ladder to second floor

Climb the ladder in the corner to go up.

Suspicious sound on west wall

On the west wall of the second floor, you can investigate a suspicious sound. However, if you fail the check during the investigation or interact with the wall a second time, you will be pulled into it and have a conversation with the so-called Absolute.

If you fail another check afterward, you will be pulled into the deepest level of the Underdark Prison. After passing through the Underdark Prison, you can directly reach the back of the Moonrise Towers Prison. Destroying the wall there will allow you to rescue the tieflings and gnomes, but this carries the risk of being discovered by prison guards. Therefore, we will choose an alternative route to rescue them.

Characters with the Sage background will receive an inspiration after being pulled into the Underdark Prison.

Cultists and door to prison

Return to the first-floor main hall and enter the room ahead through the small door next to a group of cultists.

Stairs to Moonrise Towers Prison

Then, proceed up the stairs in the room to enter the Moonrise Towers Prison.

Prison main hall enemies

Upon entering the prison, you'll find two cultists on the right side of the main hall and two interrogators in the room on the left. Engage them directly and defeat them all.

Additionally, there are several Eyes of the Weave active in the prison. Deal with them as you encounter them.

Spell scrolls in interrogation room

In the interrogation room on the left, you can also find some spell scrolls.

Dock area entrance

After defeating the two cultists on the right, leave the prison through the main gate and enter the dock area.

Mind Flayer tadpole cargo

Defeat all enemies in the dock area, and you can then retrieve the cargo that the Absolute's followers entrusted to the Zhentarim for transport. The cargo itself is a barrel of Mind Flayer tadpoles. Destroying the cargo directly will cause a massive explosion. Even if you don't want to detonate it, it's highly recommended to take it with you.

Cat hole to Araj's room

The small cat hole southwest of the docks can be accessed using the gaseous form, leading directly to the door of Araj's room.

Prison inspiration point

Return to the prison and proceed further. Don't engage yet, as there's an inspiration point to collect.

Tiefling in cage and guard

Speak with the tiefling imprisoned in a cage. A guard will appear and try to stop you. After succeeding on a check, characters with the Charlatan background will receive an inspiration.

Wulbren needing tools

Speak with Wulbren; he will mention that he needs some tools.

Defeating prison guards

Then, directly engage and defeat all the guards.

Tower in prison and Warden's room

After defeating all the guards in the prison, head towards the tower within the prison. You can reach the second floor of the tower via the wooden planks outside the tower and enter the Warden's room.

Pit to Underdark Prison

The pit opposite the tower also leads to the Underdark Prison. Descending from here will cause damage, so ignore it and head directly to the second floor of the tower.

Warden encounter

The Warden will move between the first and second floors of the tower. Engage and defeat them directly upon sight.

You can obtain the rare accessory, the Spellcrux Amulet, from the Warden.

Ring of Protection and other loot

In the chest on the second floor, you can find the uncommon equipment, the Ring of Protection, along with a large quantity of various items.

Wulbren's Hammer

On the table, you can find the uncommon weapon, Wulbren's Hammer.

Passing hammer through gap

After confirming that all guards in the prison have been defeated, leave the others on the first floor. Send one character through the gap on the second floor to reach above Wulbren's cell.

Throwing hammer into cell

Throw Wulbren's Hammer, which you just acquired, into the cell. If you wish to keep this uncommon weapon, you can substitute it with a regular hammer.

Return to the ground and speak with Wulbren, who now has the hammer. Inform him that it's time to break out. Wulbren will then smash through the wall to the back of the prison, simultaneously rescuing the imprisoned tieflings.

Opening gnome cell doors

After confirming that the gnomes have left their cells, use the lever on the first floor of the Warden's room to open the cell doors.

Gnomes breaking into prison back

Then, proceed through the wall that the gnomes broke into the back of the prison.

Escorting gnomes and tieflings

Once you've confirmed that the gnomes and tieflings have reached the docks, head west towards the Underdark Prison. It's advisable to save your game here. If the gnomes and tieflings encounter any issues while exploring the Underdark Prison, reload your save, escort them to the Last Light Inn first, and then return here to continue your exploration.

Descending into Underdark Prison

Descend into the Underdark Prison by navigating the rugged rocks ahead.

Hook Horrors in Underdark Prison

Upon entering the Underdark Prison, you'll find two Hook Horrors in the passage. Defeat them directly.

Mind Flayer Parasite specimen

Continue deeper into the exploration. You can find a Mind Flayer Parasite specimen on a guard's corpse.

Breaking the adjacent membrane will reveal a goblin corpse. However, there's nothing of value on the goblin. Return the way you came to exit the Underdark Prison.

Boarding boat to Last Light Inn

Return to the docks and speak with the gnomes. Board the boat to the Last Light Inn. The rescued individuals will then need to undergo an inspection. A long rest will suffice.

After successfully rescuing the tieflings and refugees, characters with the Folk Hero background will receive an inspiration.

Speaking with Wulbren, Alfira, Rolan

After the long rest, enter the inn and speak with Wulbren, Alfira, and Rolan.

If you met Balthazar at the inn previously, responding to him after Wulbren's return will reward you with a rare Alchemical Bomb. If Balthazar mysteriously disappeared, as happened to the author, speaking with Wulbren will only yield a few hundred gold as thanks. Speaking with Rolan and the other two will also result in a reward of a few hundred gold.

During the conversation, Wulbren will mention his intention to cause trouble in Baldur's Gate, and you will encounter him again later.

Robe of the Weave

Speaking with Alfira will grant you the rare armor, the Robe of the Weave. This is likely the best-in-slot armor for a Sorcerer.

Completing Rescue the Tieflings quest

After speaking with the couple north of the inn, you will complete the "Rescue the Tieflings" quest.

Meeting Disciple Z'rell and Ketheric

Return to the Moonrise Towers main hall and proceed through the north gate to meet Disciple Z'rell and Ketheric.

Witnessing Ketheric's trial

You will then witness a trial and decide the fate of the goblins. Initially observing will allow you to witness General Ketheric's immortality.

Subsequently, Z'rell will hand over the goblins to you. Order the other guards to kill them all. After the cutscene, characters with the Sage background will receive an inspiration.

Stairs to first floor

Then, proceed upstairs via the stairs.

West room on first floor

Upon reaching the first floor of Moonrise Towers, first enter the room on the west side.

Convincing Disciple Z'rell

Speak with Disciple Z'rell. Through various checks, you can convince Z'rell to consider you allies.

Z'rell will then task you with finding Balthazar in the Mausoleum and retrieving the relic of the Sol family.

Z'rell mentioning Owlbear merchant

During the conversation, choosing the dialogue option "You should give me more support" will lead Z'rell to tell you to find the Owlbear merchant.

Finally, Z'rell will instruct you to retrieve a Moonlantern from Balthazar's chambers. Although you no longer need the Moonlantern, this presents an opportunity to enter Balthazar's chambers.

Characters with the Charlatan background will receive inspiration twice. Be sure not to enter the "Ornate Door" next to Z'rell.

East room and terrace access

Then, return to the area where you first arrived on the first floor and enter the room on the east side.

Chest on terrace

In the east room, you can access the terrace area through the eastern door. There's a chest next to the stairs.

Then, return to the room and head north into Balthazar's chambers.

Cloak of Protection

Upon entering the chambers, you can find the rare equipment, the Cloak of Protection, inside a chest.

Obtaining a heart

Obtain a heart from the surrounding corpses or altar.

Mechanism on bookshelf

After succeeding on a Perception check, you can discover a mechanism on the bookshelf. Click on the "Protruding Book" in the upper right corner to activate it.

Then, place a heart into the nearby "Ancient Altar" to open a secret room. Characters with the Sage background will receive an inspiration upon successfully opening the secret room.

Hat of the Unseen

In the secret room, you can find the uncommon equipment, the Hat of the Unseen, inside a chest.

Crafting a Moonlantern

Have Gale investigate the ritual circlet on the table, and you can then use the nearby materials to craft a Moonlantern.

Shadow Lantern

By adding a deceased pixie and a damaged lantern to the ritual circlet, you can obtain the rare equipment, the Shadow Lantern. This equipment comes with the 6th-level Necromancy spell, "Summon Shadow Sprout."

Lever to north terrace

After leaving the secret room, pull the lever next to the north door to proceed to the north terrace of Moonrise Towers.

Picking lock on terrace door

Pick the lock to open the door on the other side of the terrace.

Hell Hound encounter

In the room, you will encounter a Hell Hound. You can pass various checks to have the Hell Hound recognize you as an ally.

Cloak of Elemental Absorption and lore

Then, in the chest in the room, you can find the uncommon equipment, the Cloak of Elemental Absorption, and also gain more lore through numerous letters.

Mimic chest

The chest in the room next to the bookshelf is a Mimic. There's nothing else of value, so you can skip it.

Owlbear merchant

Return to the lower level of Moonrise Towers and find the Owlbear merchant. During the conversation, select "Share private stock" to purchase some new equipment from him.

After purchasing equipment, you will next head to the Mausoleum to find Balthazar, deal with Raphael's nemesis, and rescue the Nightsong.

Owlbear merchant's private stock

Here is the list of private stock and their stats from the Owlbear merchant.