Baldur's Gate 3 Walkthrough: Moonrise Towers & Mind Flayer Colony
Baldur's Gate 3 Walkthrough: Moonrise Towers & Mind Flayer Colony

Baldur's Gate 3 Walkthrough: Moonrise Towers & Mind Flayer Colony

Comprehensive Baldur's Gate 3 walkthrough for Moonrise Towers and Mind Flayer Colony. Includes boss strategies, loot locations, and key decisions for optimal gameplay.

Teleport to the main entrance of Moonrise Towers and speak with Jaheira to recruit her into our party.

Jaheira standing in Moonrise Towers

Two Mind Flayer Parasite Specimens can be obtained from the deceased cultists at the foot of the stairs.

Cultists at the foot of the stairs

Upon entering Moonrise Towers, we'll first battle Disciple Z'rell on the lower level. We'll have many Harpers as allies in this fight, and the Gnolls we rescued earlier will also come to our aid.

This battle is extremely difficult, and allies like Jaheira can easily fall. It's highly recommended to save frequently. If you wish to avoid this fight, you can bypass Z'rell by taking a side path up to the second floor, allowing you to confront Ketheric directly.

Battle against Disciple Z'rell

Defeating Z'rell will reward you with the rare shield, Shield of the Absolute, and one Mind Flayer Parasite Specimen.

Shield of the Absolute

You can obtain the uncommon weapon, Resolver, from the female Ogre.

Female Ogre

Proceeding to the second floor of Moonrise Towers, defeat Lathrea and three skeleton soldiers. After resting to restore your status, enter the ornate doors nearby for a direct confrontation with Ketheric.

Lathrea and skeleton soldiers

Lathrea drops the uncommon weapon, Cruel Scythe of Myrkul.

Cruel Scythe of Myrkul

At the very top of Moonrise Towers, we'll face Ketheric, who is accompanied by a Soul Maiden and eight Necromancy Skeletons. At this point, Isobel, the Nightsong, will join us in battle.

When Ketheric's health drops below 50%, he will summon the so-called Absolute to aid his escape, taking Isobel with him after she is stunned by the Absolute.

Characters with a Soldier background will receive an inspiration buff after this battle.

Ketheric, Soul Maiden, and Skeletons

After the battle, you can find the rare accessory, Amulet of Greater Health, in a chest near the throne.

Amulet of Greater Health

After resting, proceed through the hollow tower to the Mind Flayer Colony to track Ketheric and Isobel. It's advisable to have Wyll in your party when entering the Mind Flayer Colony. However, you cannot return to camp or change party members within the colony, which might impact your combat effectiveness. Choose wisely based on the situation.

Entrance to the Mind Flayer Colony

Venture deeper into the Mind Flayer Colony through the passageway. At the first fork in the road, continue eastward.

Mind Flayer Colony passageway fork

At the second fork ahead, head north.

Mind Flayer Colony second fork

Use the neural apparatus in the room to release all individuals within the transformation pods.

Neural apparatus

Subsequently, engage in combat and defeat all the newly spawned Mind Flayers and Intellect Devourers.

Mind Flayers and Intellect Devourers

After the battle, speak with the rescued Sarevok. Due to his previous control by the Absolute, he can no longer return to the Tiefling community and offers to help us in our fight.

Rescued Sarevok

After the conversation, continue north to the Mind Flayer Tadpole Implantation Center and investigate the incubation pod in the northwest corner of the room.

Mind Flayer Tadpole Implantation Center

Upon investigating the incubation pod, we discover that Mizora has been captured by the Absolute cult. After freeing her, select the Persuasion option during the dialogue.

This option will not appear if Wyll is not in your party.

Mizora captured

If your Persuasion check is successful, Mizora will gift you the rare weapon, Hellfire Hand Crossbow.

Hellfire Hand Crossbow

Continue deeper through the passageway on the other side of the implantation center.

Passageway beyond implantation center

The room ahead contains four cultists. If you fail the dialogue check, combat will ensue. Since resting here is difficult, it's recommended to simply ignore them and exit through the southern exit.

These four level 8 enemies are not only tough but also offer little reward after the fight, aside from the uncommon weapon Cruel Scythe of Myrkul (which you likely already have) and some chests.

Cultists in a room

At the crossroads ahead, continue southward.

Mind Flayer Colony crossroads

Enter the Absolutist Laboratory to trigger a battle against numerous undead and a Death Shepherd.

Absolutist Laboratory battle

After defeating all enemies, interact with the console on the south side of the room. Connect nodes of the same shape on the left and right sides, ensuring no lines intersect, to open the door to the southern chamber.

Absolutist Laboratory console puzzle

In the room, you can acquire the rare weapon Sunder the Soul and the item Awakened Will.

Sunder the Soul and Awakened Will

The attributes of Sunder the Soul are as follows:

Sunder the Soul Attributes

On a nearby skeleton, you can find the rare equipment Circlet of Psionic Strain.

Circlet of Psionic Strain

And the uncommon equipment Brain Drain Gloves.

Brain Drain Gloves

Return to the Absolutist Laboratory and jump to the platform across the southwest corner.

Platform in Absolutist Laboratory

In the corner, besides a chest, you'll find a Brain Archive Interface. Insert the Awakened Will you just obtained into the interface. It will then ask you to kill it.

Upon killing the Awakened Will, you'll receive the Githyanki Psychic Barrier, which grants permanent advantage on Intelligence saving throws.

Brain Archive Interface

Then, exit the room through the western exit to enter the next area.

Western exit from Brain Archive

In the room ahead, you can pick up a pile of miscellaneous gear. Then, proceed to the location of the cages.

Miscellaneous gear

Inside a cage, you'll find the Intellect Devourer you rescued earlier from the Nautiloid. It will ask you to free it.

The key is on a not-so-bright Goblin nearby, but you can also pick the lock directly or use the Knock spell. Passing a check will allow the Goblin to pretend it didn't see anything.

Successfully freeing the Intellect Devourer will grant you a new spell, Summon Us. You can later use this spell to summon the Intellect Devourer to aid you in combat; the little guy is quite formidable.

Intellect Devourer in a cage

Then, leave the room from the back and follow the main central path eastward. Take the elevator to the deepest part of the Mind Flayer Colony, preparing for the final battle with Ketheric.

There's a recovery station here to restore your status. Since you'll be facing two boss battles consecutively, ensure your party is at peak condition.

Elevator to the deepest part of the colony

Upon reaching the deepest chamber, you'll discover that the so-called Absolute is actually a Mind Flayer Netherbrain controlled by three followers of the Dead Three: Orin, Ketheric, and Enver Gortash.

Here, you'll also see the High Duke implanted with a Mind Flayer tadpole. Through the conversation between the three, you'll learn that Gortash plans to use the High Duke to gain complete control over Baldur's Gate.

The Dead Three and the Netherbrain

Orin and Gortash will then depart, and the cult's army will march towards Baldur's Gate under the Netherbrain's command.

After the cutscene, characters with a Acolyte or Outlander background will receive an inspiration buff.

Cult army marching

Approach Ketheric and choose the dialogue option "Why is the prism so important to you?" In the subsequent conversation, select "You still have a chance to repent." If you succeed in the Persuasion check, Ketheric will poison himself, committing suicide and skipping directly to the second phase.

Ketheric dialogue option

If your Persuasion fails, combat will begin. In addition to a weakened Ketheric, you'll face four Intellect Devourers, four Death Shepherds, and one Mind Flayer.

Furthermore, Ketheric is continuously draining power from Isobel. You must first proceed to the high platform on the south side of the room to free the imprisoned Isobel, otherwise Ketheric will remain invincible. Once freed, Isobel will be a significant help in the battle, killing two birds with one stone.

Ketheric fight with Isobel

After Ketheric falls into the pool, he summons the second boss, an apostle of Myrkul. While this creature looks formidable, it's actually quite manageable and can even be controlled.

Defeating Myrkul while he's under control will grant you the apostle's weapon, Scythe of Myrkul. However, this will cause a progression block in the subsequent story. While you can leave through other means, you won't be able to obtain Ketheric's Netherstone or progress Isobel's storyline, so it's not recommended.

Soldier background characters will receive an inspiration buff after defeating Myrkul's apostle.

Apostle of Myrkul

Subsequently, investigate Ketheric's corpse to obtain a magical crystal. From the suddenly appearing Guardian, you'll learn that this is a Netherstone created by the ancient empire of Netheril. The followers of the Dead Three use three Netherstones to control the Netherbrain.

With one stone lost, Gortash and the others' control over the Netherbrain will weaken. To further eliminate the threat of the Absolute, you must also obtain Orin's and Gortash's Netherstones.

Ketheric's corpse and Netherstone

After the conversation, you can find the rare weapon Ketheric's Warhammer, the rare shield Ketheric's Shield, and the rare heavy armor Embrace of the Reaper on Ketheric's corpse.

Ketheric's Warhammer

The attributes of Ketheric's Shield are as follows:

Ketheric's Shield Attributes

The attributes of Embrace of the Reaper are as follows:

Embrace of the Reaper Attributes

After returning to Moonrise Towers via the portal, speak with Wyll to learn about his story of becoming a warlock and his estrangement from his father.

Wyll conversation

Speak with Jaheira to officially recruit her into your party. You can then use Jaheira during your explorations.

Jaheira recruitment confirmation

Speak with Isobel and her father, Ketheric. After the events, they will head to your camp.

Isobel and Ketheric at camp

It's recommended to have one party member return to camp to recruit Halsin. If you don't recruit Halsin, he will remain in this location regardless of how many long rests you take. If you enter the Chapter 3 map at this point, you might permanently lose Halsin.

Halsin location

Recruit Halsin first, then have him return to camp to rest. Only then will he appear in camp. Otherwise, this spot will remain empty.

Halsin resting at camp

Speak with Ulder Ravengro. He now recognizes your efforts and expresses his desire to join forces with you to save Baldur's Gate.

You will encounter him again in Chapter 3.

Ulder Ravengro

Speak with Karlach to learn that she once served Gortash, and it was Gortash who betrayed her to the Archdevil.

Karlach conversation

After agreeing to Isobel and her father's request, they will appear in your camp. They will then travel with you and offer assistance.

Additionally, Isobel will mention that she has something to say to Shadowheart when the time is right.

Isobel and Ketheric traveling

After a long rest, leave and return to camp to trigger a cutscene. With Isobel's help, Shadowheart regains some memories. It turns out that the Shadow Thirsters were not hunting a dire wolf, but Shadowheart's father.

Shadowheart memory cutscene

After the dialogue, Isobel will return the Nightspear she lost to you. This weapon has now evolved into the legendary weapon Selûne's Spear of the Night, and its attributes are as follows:

Selûne's Spear of the Night

Once you've rested, head west from the road in front of the healing center, preparing to travel to Baldur's Gate.

Road to Baldur's Gate

Under the bridge ahead, you'll be ambushed by a Githyanki patrol. You'll find them to be trivial to defeat at this point.

Githyanki patrol ambush

From the leading Githyanki Inquisitor, you can obtain the rare armor Armor of Psionic Warding.

Armor of Psionic Warding

Additionally, you'll find the rare equipment H'raknir's Bracers.

H'raknir's Bracers

Activate the Road to Baldur's Gate waypoint ahead and continue along the road to officially enter Chapter 3.

Road to Baldur's Gate waypoint

Upon entering Chapter 3, you'll see that the entire Shadow-Cursed Lands have been purified through your efforts, restoring peace and tranquility.

Purified Shadow-Cursed Lands