Baldur's Gate 3: West Lower City Walkthrough - Loot & Quests
Baldur's Gate 3: West Lower City Walkthrough - Loot & Quests

Baldur's Gate 3: West Lower City Walkthrough - Loot & Quests

This Baldur's Gate 3 guide details the West Lower City exploration, covering key quests, hidden loot like Belm and Gift of Karsus, and Shadowheart's personal questline.

Return to the Baldur's Gate Lower City fast travel point and take the small path south of the portal.

Shadowheart looking at graffiti

By the river, a successful Perception check will reveal graffiti, triggering a scene with Shadowheart.

Entering a room near a statue

Continue south to the plaza and enter the room west of the statue.

Jaheira speaking with Harpers

Bring Jaheira to speak with the Harpers in the room to trigger a scene.

Speaking with Tate

Head to the second floor and speak with the young boy, Tate. After the conversation, you'll receive the Harp-Shaped Brooch.

Inserting the Harp-Shaped Brooch

Go to the first-floor office and insert the Harp-Shaped Brooch into the slot to open the entrance to the basement.

Disabling the magic circle

In the basement, first move the chest to disable the defensive magic circle, then you can safely proceed down the path ahead.

Disarming traps in a cabin

Enter the wooden cabin ahead, disarm the traps on the floor and bookshelf. You'll find the key to open the bookshelf under the floorboards.

Finding rare weapons and accessories

In the cave behind the bookshelf, you can find the rare weapons Belm and Ram Staff, as well as the rare accessory Gift of Karsus.

Additionally, reading the Ritual of the Unbroken Body on the altar will unlock a new scene with Jaheira.

Ram Staff stats

The stats for the Ram Staff are as follows:

Gift of Karsus stats

The stats for the Gift of Karsus are as follows:

Asking a Harper to do something else

As you leave the house, you can ask the young Harper who wants to join the fight against the Absolute to do something else.

Entering the Guild of Light headquarters

Then, enter the room opposite the statue through the small west door. This is the headquarters of the Guild of Light in Baldur's Gate.

Githyanki egg interaction

If you haven't handed over the Githyanki egg yet, you can give it directly to a Guild of Light member during the conversation. If you already handed it over, you'll find that all the Guild of Light members have been killed by Githyanki hatched from the egg.

In the dialogue, choosing "I want to join the Guild of Light" will grant you the privilege of free passage throughout the building, though you won't actually join. Characters with the Sage background will also receive an inspiration.

Meeting Kree again

Upon reaching the second floor, you'll meet Kree again. Speaking with him will unlock the side quest Find the Artist.

Going up a ladder

Head to the room on the east side of the second floor and go up via the ladder.

Interacting with a painting

Interact with the painting A Wizard's Journey on the wall in the upper room.

Entering a lower room

You'll then be transported to the lower room. Loot the area and then leave.

Leaving the Guild of Light

After leaving the Guild of Light, head northwest, pass through a small courtyard, and then go north along the path west of Jaheira's house.

Entering the House of Grief

Cross the bridge and enter the House of Grief. This is the Sharran cultist stronghold you learned about in Rivington. Make sure to bring Shadowheart, or you'll miss out on a lot of content.

Speaking with Sharran cultists

First, speak with the Sharran cultists around the room.

Opening a secret door

Inside the House of Grief, press the button on the wall to open a secret door leading to the Cloister of the Shrouded Soul.

Proceeding deeper into the cloister

Once you reach the location shown in the image below, the training rooms on the east and west sides contain nothing of interest. Proceed directly south to delve deeper into the cloister.

Combat with Sharran cultists

After a conversation with the Mother Superior in the depths of the cloister, you'll enter combat. Although there are many Sharran cultists here, their levels are generally low. Defeat them all.

Dialogue with Shadowheart after combat

After defeating the Mother Superior, a dialogue with Shadowheart will trigger. At the end, you can choose whether to kill the Mother Superior.

The editor chose to kill the Mother Superior, which Astarion approved of, and characters with the Soldier background will receive an inspiration.

Obtaining rare gear

After killing the Mother Superior, you'll obtain the rare weapon Maiden's War Hammer, the rare armor Viconia's Priestess Robe, and the legendary shield Viconia's Walking Fortress.

Viconia's Priestess Robe stats

The stats for Viconia's Priestess Robe are as follows:

Viconia's Walking Fortress stats

The stats for Viconia's Walking Fortress are as follows:

Meeting Nocturne

In the dormitory north of the main hall, you can meet Nocturne, a former friend of Shadowheart. After a conversation, you can purchase some items from her.

Finding the Vault 8 Key

In the Mother Superior's chest in the room, you can find the Vault 8 Key for the Counting House. However, since you've already picked the lock on the vault, this key is now useless.

Armory contents

The armory in the southeast corner of the main hall contains a lot of common equipment.

Breaking wooden planks

Break the wooden planks in the room to enter the area behind it.

Moonpetal flowers in a cave

There are many Moonpetal flowers in the cave. Traces suggest this is where Shadowheart used to live.

Opening the Lost Threshold

Then, use the silver key obtained from the cultists to open the Lost Threshold and enter the room west of the main hall.

Investigating the Lost Mirror

In the Lost Chamber, you'll finally find Shadowheart's parents. However, don't interact with them yet. Instead, go directly to the westernmost part of the room and investigate the Lost Mirror.

Memory relinquishment

During the interaction with the mirror, you'll need to honestly relinquish a part of your memory. After doing so, your character will receive a curse, reducing a certain attribute by two points.

Attribute gain

This part may require repeated attempts (SL) until the memory piques the mirror's interest. You can then choose to receive a memory from various classes.

You'll need to first roll for a Noble memory. Upon receiving it, you'll gain a permanent +1 to Charisma. Then, by relinquishing other memories, you can claim another class's memory to gain the corresponding two attribute points.

Finally, use spells like Remove Curse to lift the attribute reduction debuff.

Speaking with Shadowheart's parents

Afterward, return to the entrance of the Lost Chamber and speak with Shadowheart's parents. During the conversation, you must choose to kill Shadowheart's parents, allowing her to completely break free from Shar's control, or save them, condemning her to remain under Shar's grasp forever.

The editor chose to kill Shadowheart's parents. Their souls will then be watched over by Selûne, marking the end of Shadowheart's personal questline.

Opening training rooms

As you prepare to leave the cloister, you can use the keys obtained from the Sharran cultists' bodies to open the training rooms on either side. The familiar scenes will trigger some memories for Shadowheart.

Eliminating Sharran cultists

Upon returning to the surface, you'll need to eliminate all nearby Sharran cultists.

Long rest scene

After freeing Shadowheart from Shar's control, a new scene will appear during a long rest.

Speaking with Lady Jannath's butler

After leaving the House of Grief, head south along the road. Speak with Lady Jannath's butler by the roadside, and you'll gain free access to Jannath's Estate.

Heading to the west side of the estate

First, take the small path on the south side of the estate around to the west side, then head north.

Finding a buried chest

Under a tree north of the estate, you'll find a dirt mound with a buried chest.

Paranormal activity in the mansion

Then, enter the mansion through any entrance. You'll discover that the house is experiencing paranormal activity.

Destroying candelabra

In the rooms, destroying the candelabra with the Entangling Aura buff will summon tormented souls. Eliminate them.

Artist possessed by a ghost

Upon reaching the second floor, you'll see the artist you rescued earlier and Lady Jannath. During the conversation, you'll discover that the artist is possessed by a ghost.

Combat with mischievous spirits

After the dialogue, combat will begin. Defeat the three mischievous spirits, then switch to non-lethal attacks to stun the artist.

Destroying cursed skulls

Proceed to the third floor of the mansion. Destroy the cursed skulls you encounter along the way and defeat any ghosts you meet.

Secret door in the art studio

In the topmost art studio, a successful Perception check will reveal a secret door. Open it to enter a hidden chamber.

Destroying the Portrait of the Smiling Girl

Equip the Dispelling Torch obtained after defeating Carrion, then interact with the Portrait of the Smiling Girl in the secret chamber to destroy it. Characters with the Sage background will also receive an inspiration.

Confronting the ghost and artist

Then, return to the bedroom to confront the ghost and the artist. After a conversation, the ghost will be successfully dispelled.

Completing Save the Artist quest

Follow the artist to the art studio. After the conversation, the side quest Save the Artist will be completed, and you'll receive a painting titled Heroes of Baldur's Gate.

Gardener's shed

After leaving Jannath's Estate, continue south to the small park shown in the image. The gardener's shed in the park leads directly to the abandoned reservoir where you fought Minsc, but there's nothing of particular interest inside the shed itself.

Descending to the dock area

Descend to the dock area via the stairs on the east side of the small park.

Speaking with guild members

Head north from the docks and speak with the guild members. If you claim to be one of them and pay 1000 gold, you can take anything you want. However, the editor personally prefers to use stealth to steal.

Finding Infernal Iron

In the central chest, you can find a piece of Infernal Iron.

Boarding a ship stealthily

Then, continue south. Have one character use stealth to board the ship in front of the Steel Watcher, while the others wait nearby.

Finding Mind Flayer Parasite Specimens

In the hidden cargo at the stern of the ship, you can find six Mind Flayer Parasite Specimens.

Saving Valerius

Continuing south, you'll encounter Absolute cultists disguised as civilians attempting to burn Valerius alive. Combat will ensue. Eliminate them all to save Valerius.

You can obtain a Mind Flayer Parasite Specimen from the enemies. After saving Valerius, characters with the Charlatan background will receive an inspiration.

Valerius returning to camp

After the battle, Valerius will return to your camp.

Activating Gray Harbor Docks fast travel

Go to the dock next to the battle site and activate the fast travel point, Gray Harbor Docks.

Taking a small path south

Take the small path south from the dock.

Encountering a cursed imp

Open the chest at the stern of the ship, and a cursed imp will appear. It has triple the normal damage reflection, making it impossible to fight directly. It's recommended to use a push attack to shove it into the water.

Then, loot the corpses on the ship. If memory serves, you can find several books, each selling for 500 gold.

Jumping to the Counting House dock

Next, use stealth to jump to the Counting House dock area across the way.

Looting the Counting House docks

Next to the back door of the Counting House, there's a dirt mound with a buried chest. Additionally, the entire Counting House dock area is filled with scrolls, potions, and various other items. Take them all.

Returning to the House of the Waning Moon

After looting the Counting House docks, return the way you came to the House of the Waning Moon. Speak with the cultists at the entrance, and you'll learn that one of their companions has just drowned.

Initiating Avenge the Drowned quest

Proceed to the depths of the main hall and speak with Alondra Gray, who is performing a ritual. State that you will avenge the deceased to initiate the side quest Avenge the Drowned. Characters with the Acolyte background will also receive an inspiration.

Going down to the beach

Take the stairs on the southwest side of the main hall down to the beach. You'll find a dirt mound with a buried chest. Continue forward to enter the basement.

Basement exploration

There's nothing of significance in the basement, and forcing your way in will decrease approval. A quick look around is all that's needed before leaving.

Entering the second floor via east door

Return to the main hall and enter the second floor through the east door.

Finding the Cloak of the Weavemother

Use invisibility to reach the room on the west side of the second floor. In the ornate chest, you can find the rare armor Cloak of the Weavemother.

Learning about the dark figure

Go to the Gray Harbor Docks and speak with the worker next to the fast travel point. You'll learn that the dark figure who killed the Mother of Waves cultists has entered the cargo warehouse opposite.